Mobile Legends Emblem
Mobile Legends emblem is an interesting addition to the game. Initially, the emblem system was designed to give you a slight boost on your attributes, which provides you with slight advantage against new players who just started the game. It is not game breaking, but every little thing helps!
What’s New in Store?
To be honest, it was quite dull until they introduced a brand new emblem system in the latest patch. Changes they have done to the emblem system:
- Added a new emblem set for Marksman
- Added a talent system
- New User Interface design
- Rule changes to unlock emblem sets
- Cost changes to upgrade emblem sets
Talent System
This is one of the most exciting features added to the game. There are 3 tiers of talent trees available and will be unlocked at level 15 (comes with one free talent point). After that, you will get additional talent point every 5 levels. You will get a total of 7 talent points at level 45.
You have to spend 3 points in any tier 1 talents before you could proceed to upgrade tier 2. You can have up to 3 talent points each in tier 1 and 2. You would need to reach a specific level to unlock tier 3 talents (20, 30, 40).
Tier 1 and 2 will provide basic attribute boosts while tier 3 will give you the strongest effects. However, you can only choose 1 talent in tier 3.
Talent points can be reset and distributed for free. Just click on the reset icon next to the talent point.
There are two talent pages for each emblem set. You will get the first one for free, but the second one requires a Starlight Membership subscription. Talent page will save your current build, which is useful if you would like to try out different build without resetting your talent points, but it is not necessary unless you already have a Starlight Membership.
Rules to Unlock
The two common emblem sets are free (Physical and Magical). Additional emblem sets will be available when your account reached level 10. You can unlock two of them for free, but you need to spend magic dust or diamonds to unlock the rest.
Cost to Upgrade
Some adjustments have been made to the attributes and cost to make the upgrade more reasonable. The total cost will be similar to the previous system. Take a look at the table below to see how many emblems are needed in total:
Emblem Level Total Fragment Cost (New System) Total Fragment Cost (Old System)
Level 1 to 10 483 450
Level 11 to 20 1210 1450
Level 21 to 30 2540 2500
Level 31 to 40 3880 3975
Level 41 to 50 5510 5930
Level 51 to 60 9150 8650
Total Cost 22773 22955
The 9 Emblem Sets in Game
There are a total of 9 emblem sets available in the game as of the latest patch, which is the following:
- Physical
- Magical
- Tank
- Jungle
- Assassin
- Marksman
- Mage
- Fighter
- Support
Physical and Magical are the most common emblem sets. Both of them are quite fast to level up due to the amount of fragments you can easily get. Tank and jungle fragments are rarer than both physical and magical. Assassin, marksman, mage, fighter and support emblem fragments are the rarest of all based on my observation.
It is highly recommended to pick one custom emblem set and max out its level. The reason is that it is not cheap to level up. It takes more emblems/magic dust and battle points to upgrade at higher level. Also, custom emblem sets have better tier 3 effects compare to the common emblem sets.
Let’s take a closer look at each of them and see which one suits you best!
Physical
Tier 1 Tier 2 Tier 3
Vitality
HP +65/?/?Bravery
Physical ATK +4/?/?Life Drain (level 20)
Killing minions grants 3% of max health.
Firmness
Armor +4/?/?Swift
Attack Speed +2%/?/?Open Fire (level 30)
After dealing damage with skills, increases physical attack by 5%, lasts 3s, this skill has a 6s cooldown.
Shield
Magic RES +4/?/?Fatal
Crit Chance +1.2%/?/?
Magical
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Energy Mana +70/?/? | Flow Magic Power +4/?/? | Energy Absorption (level 20) Killing a minion grants 2% of max health and 3% of max mana. |
Vitality Hp +65/?/? | Desire Spell Vamp +1.5%/?/? | Magic Power Surge (level 30) After dealing damage with skills, increases magic attack by 11 – 25 (increases with hero level), lasts 3s. This skill has a 6s cooldown. |
Awaken Mana Regen +7/?/? | Observation Magical PEN +2/?/? |
Tank
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Vitality HP +65/?/? | Inspire CD Reduction +2.5%/?/? | Tenacity (level 20) When health is below 40%, gains an increased 35 points of physical and magical defense. |
Firmness Armor +4/?/? | Fotress Armor +2.5% | Brave Smite (level 30) Crowd control an enemy grants 5% of max HP. This effect has a 10s cooldown. |
Shield Magic RES +4/?/? | Purity Magic RES +2.5% | Attack and Defense (level 40) Converts 0.4% of max HP to physical attack and magic attack. |
Jungle
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Bravery Physical ATK +4/?/? | Swift Attack Speed +2%/?/? | Veteran Hunter (level 20) Killing the jungle monster hit by Retribution grants 40 extra gold. |
Brutal Damage to monsters +7% | Knowledge Battle Spell Cooldown Reduction +2 | Wild Power (level 30) Retribution’s slow effect increased by 20%, and will also deal 210 – 350 points of true damage (scales and increases with hero level). |
Greed Lifesteal +1.5% | Durability HP +100 | Mage Killer (level 40) Increases damage dealt to the Lord, Turtle and Turrets by 15%, damage taken from the Lord and Turtle reduced by 20%. |
Assassin
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Bravery Physical ATK +4/?/? | Invasion Physical PEN +2% | Bounty Hunter (level 20) Gain an extra 125 gold from Hero kills (max 1250g). |
Mastery Cooldown Reduction +1.5%/3%/? | Fatal Crit Chance +1.2% | High and Dry (level 30) Increases damage by 6% on the enemy hero when he is the only nearby hero. |
Agility Movement SPD +2% | Bloodthirst Spell Vamp +1.5% | Killing Spree (level 40) Slaying an enemy grants 8% HP, increasing movement speed by 10% for 5s. |
Marksman
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Bravery Physical ATK +4/?/? | Doom Crit Damage +4.5% | Weapon Master (level 20) Physical damage gained from gear increased by 8%. |
Greed Lifesteal +1.5%/3%/5% | Mastery Cooldown Reduction +1.5%/3%/? | Hot Pursuit (level 30) Gain 30% increased attack speed, lasts 5s on kills or assists. |
Fatal Crit Chance +1.2%/?/? | Swift Attack Speed +2%/?/? | Weakness Finder (level 40) Basic attack has a 20% chance of reducing target’s movement speed by 90% and attack speed by 50%. This effect has a 2s cooldown (not effective for melee heroes). |
Mage
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Flow Magic Power +4/?/? | Observation Magical PEN +2/?/? | Golden Touch (level 20) Gain an extra 16 gold from minion kills. This effect disappears after 10 minutes of gameplay. |
Mastery Cooldown Reduction +1.5%/3%/? | Catastrophe Magic Power +1.5% | Magic Worship (level 30) When dealing damage that is more than 10% of target’s max HP for 3 times in 5 seconds, burns the target 3 times, each burn dealing 82 – 250 magic damage. This effect has a 20s cooldown. |
Agility Movement SPD +2% | Contract Spell Vamp +1.5% | Impure Rage (level 40) Dealing damage with skills will deal damage equal to 4% of the target’s current HP as magic damage, and restore 3% of your Mana. This effect can only trigger once every 5s. |
Fighter
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Bravery Physical ATK +4/?/? | Invasion Physical PEN +2% | Unbending Will (level 20) Every 100 lost HP increases damage by 0.2%, up to 10%. |
Firmness Armor +4/?/? | Durability HP +100 | Steady Like A Rock (level 30) When being CCed, reduces CC duration by 50% for 2s. This effect has a 10s cooldown. |
Shield Magic RES +4/?/? | Swift Attack Speed +2%/?/? | Disabling Strike (level 40) Skills will have an extra 20% slow effect, lasts 2s. |
Support
Tier 1 | Tier 2 | Tier 3 |
---|---|---|
Mastery Cooldown Reduction +1.5%/3%/? | Gift Healing Effect +3% | Focusing Mark (level 20) After dealing damage to an enemy hero, the damage dealt by allies on the enemy hero will be increased by 6% for 3s. This effect has a 6s cooldown. |
Vitality HP +65/?/? | Rupture Hybrid Penetration +2 | Healing Hand (level 30) When healing the ally or granting ally a shield, increases his physical attack and magic attack by 12 – 40 (increases with levels) for 4s. This effect has a 10s cooldown. |
Agility Movement SPD +2% | Recovery Hybrid Regen +5 | Pull Yourself Together (level 40) Resurrecting time is reduced by 15%, battle spell cooldown is reduced by 15%. |
Max Level Attribute
Physical
- HP Regen +18
- Crit Chance +2%
- HP +267
- Attack Speed +3%
- Physical Attack +14
Jungle
- Physical Attack +13
- Lifesteal +2.5%
- Movement SPD +6%
- HP +306
- Attack Speed +4.5%
Mage
Magical
- HP Regen +18
- CD Reduction +2%
- HP +267
- Mana +180
- Magic Power +14
Assassin
- Physical Attack +15
- Crit Chance +3.5%
- CD Reduction +5%
- Movement SPD +2%
- Physical PEN +13.5
Fighter
Tank
- Magic RES +10
- HP +345
- CD Reduction +2%
- HP Regen +18
- Armor +10
Marksman
- Attack Speed +7.5%
- Physical PEN +6
- Lifesteal +5%
- Crit Chance +5%
- Physical Attack +17
Support
Overall, the new emblem system is very powerful and you should focus on upgrading them as soon as possible. Unless you spend diamond in the shop and Magic Disc, there’s no other way to speed up the process. The things you can do is to buy weekly limited emblem chest with your battle points/tickets, complete the daily and weekly quests/tasks as mentioned in our guide that you can read more about it here.