Mobile Legends Items
Not sure which Mobile Legends items to get? Or simply want to compare them side by side? Lucky for you, we have created a complete list of items that are available in the game for your viewing pleasure. Now, let’s take a closer look at them and plan for your next battle!
Mobile Legends Items are fully updated as of Season 14
Attack Items
Item (Cost) | Stats & Unique | Unique Passive |
---|---|---|
Demon Hunter Sword ($2180) | +35 Physical ATK +25% Attack Speed | Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against creeps and minions). |
Sea Halberd ($2200) | +70 Physical ATK +25% Attack Speed | Life Drain: Basic attack reduces HP Regen Effect by 50% for 3s |
Corrosion Scythe ($2050) | +50 Physical ATK +5% Movement Speed +25% Attack Speed | Corrosion: Basic attack has 50% probability of slowing the enemy unit by 30%. Long-ranged Basic Attack only slows enemies by 15%. Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 6 times. Lasts 3s. |
Malefic Roar ($2060) | +60 Physical ATK Unique: +40% Physical PEN | Armor Buster: Basic attack will ignore 20% of a Turret's Defense. |
Haas's Claws ($1810) | +70 Physical ATK Unique: +20% Lifesteal | Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal. |
Berserker's Fury ($2350) | +65 Physical ATK +25% Crit Chance Unique: +40% Crit Damage | Doom: Crits hit will increase the hero's Physical Attack by 5% for 2s. |
Endless Battle ($2470) | +65 Physical ATK +25 Magic Power +250 HP +10% CD Reduction +5% Movement SPD +15% Lifesteal | Divine Justice: After using a skill, the next Basic Attack will deal an extra 85% of Physical Attack as True Damage. This effect has a CD of 1.5s. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed by 10%. |
Windtalker ($1870) | +40% Attack Speed +20 Movement Speed +10% Crit Chance | Typhoon: Every 5s, Basic Attack hits 3 enemy units and deals 150 points of Magic Damage. This effect's CD drops as your Crit Chance rises, while damage rises as Attack Speed rises. (Deal 100% more Damage to Minions.) Activate: Each time Typhoon is cast, one's movement speed will be increased by 5% for a short time. |
Scarlet Phantom ($2020) | +30 Physical ATK +20% Attack Speed +25% Crit Chance | Frenzy: Crit hits increase the hero's attack speed by 30% and Crit Chance by 5%. Lasting 2s. |
Blade of the Heptaseas ($1950) | +65 Physical ATK +250 HP Unique: +15 Physical PEN | Ambush: Next Basic Attack will deal extra Physical Damage equal to 100% of Physical Attack if no damage taken or dealt with within 5s. |
Blade of Despair ($3010) | +170 Physical ATK +5% Attack Speed | Despair: Attacking enemy units that have HP below 50% will increase the hero's Physical Attack by 25%. Lasts 2s. (Takes effect before damage is dealt) |
Hunter Strike ($2010) | +80 Physical ATK +10% CD Reduction Unique: +15 Physical PEN | Retribution: Attacks enemy heroes or Creeps for 5 times in a row and improves Movement Speed by 30% for 3s. This effect has a CD of 15s. |
Bloodlust Axe ($1970) | +70 Physical ATK +10% CD Reduction Unique: +20% Spell Vamp | N/A |
Rose Gold Meteor ($2270) | +60 Physical ATK +30 Magic Defense +5% Physical Lifesteal | Lifeline: Once the hero's HP falls below 30% they generate a shield that absorbs 510~1350 points of damage (increases with level) that lasts for 3 seconds. CD is 40 seconds. |
Golden Staff ($2100) | +65 Physical ATK +30% Attack Speed | Swift: Unable to increase critical chance. Every 1% of critical chance gained will increase attack speed by 1%. Endless Strike: Normal basic attacks add a stack of Endless Strike. After accumulating 2 stacks of Endless Strike, the effect of the next basic attack is triggered 3 times. |
Wind of Nature ($1910) | +10 Physical ATK +25% Attack Speed +15% Physical Lifesteal | Active Skill - Wind Chant: Immune to all Physical DMG. Last 2s. (Duration becomes half when used by non-marksmen). CD 80s |
Magic Items
Item (Cost) | Stats & Unique | Unique Passive |
---|---|---|
Enchanted Talisman ($1870) | +50 Magic Power +250 HP +20% CD Reduction | Mana Spring: Regenerates 10% of Max Mana every 10s in total. |
Winter Truncheon ($1910) | +60 Magic Power +25 Physical Defense +400 HP | Active Skill - Frozen: Freeze Upon using. The hero can't do anything but will be immune to all DMG and debuff. Last 2s, CD 100s. |
Feather of Heaven ($2030) | +65 Magic Power +30% Attack Speed +5% Movement SPD | Affliction: Basic attacks will deal 40% of the hero's Magic Attack as extra Magic Damage. |
Divine Glaive ($1970) | +65 Magic Power Unique: +40% Magic PEN | Spellbreaker: When HP is higher than 70%, the unique bonus effect is increased by 30%. |
Necklace of Durance ($2110) | +65 Magic Power +10% CD Reduction +10% Magic Lifesteal | Life Drain: Reduces the regen effect of enemies with skill damage by 50% for 3s. |
Genius Wand ($2000) | +75 Magic Power +5% Movement SPD Unique: +15 Magic PEN | Magic: Dealing damage to enemy heroes will reduce 3~10 points of their Magic Defense (Scales with level). This effect lasts 2s. Stacks up to 3 times. |
Holy Crystal ($2180) | +100 Magic Power | Unique: Increases Magic Attack by 21%~35% (Scales with level). |
Concentrated Energy ($2020) | +70 Magic Power +700 HP Unique: +25% Magic Lifesteal | Recharge: Kill enemy hero to recover HP by 10%. |
Ice Queen Wand ($2240) | +75 Magic Power +10% Magic Lifesteal +150 Mana +7% Movement SPD | Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times. |
Glowing Wand ($2120) | +75 Magic Power +400 HP +5% Movement SPD | Scorch: Skill Damage will burn targets for 3s, dealing 1%/2%/3% of the target's Max HP as Magic Damage per second. (10 damage minimum). |
Calamity Reaper ($1950) | +70 Magic Power +400 Mana +30 Mana Regen +10% CD Reduction | Calamity: After using a skill, the next Basic Attack deals extra True Damage that equals to 120% Magic Attack. CD: 1.5s. Briefly raises Movement Speed by 10%. |
Clock of Destiny ($1950) | +60 Magic Power +615 HP +600 Mana | Time: Adds 30 HP and 5 magic attack every 30 seconds. Up to 10 times. Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Attack and 300 Mana. |
Blood Wings ($3000) | +150 Magic Power +500 HP | Nirvana: Adds 1.5 HP for every 1 pt of magic power added. |
Fleeting Time ($2050) | +70 Magic Power +15% CD Reduction | Timestream: After an elimination or an assist, the CD of the hero's ultimate is immediately reduced by 35%. |
Lightning Truncheon ($2250) | +75 Magic Power +300 Mana +10% CD Reduction | Resonate: Every 6s, next Magic Skill deals extra Magic Damage to up to 3 enemies that scales with hero's Max Mana. |
Defense Items
Item (Cost) | Stats & Unique | Unique Passive |
---|---|---|
Blade Armor ($1660) | +90 Physical Defense | Vengeance: Deals 25% of opponent's physical attack as physical damage to an attacker when a basic attack is received. |
Queen's Wings ($2250) | +15 Physical ATK +1000 HP +10% CD Reduction | Demonize: Reduces damage taken by 50% when health is less than 40% and increases your Physical Lifesteal by 30%. Lasts 5 seconds. This effect has 50 seconds cooldown. |
Thunder Belt ($2290) | +800 HP +30 Mana Regen +10% CD Reduction +40 Physical Defense | Thunderbolt: After using skills, the next Basic Attack deals extra True Damage equal to 2% of the user's Max HP. The enemy target and their surrounding units all take this damage and are slowed for 1.5s. This effect cools down every 1.5s. |
Cursed Helmet ($1830) | +1200 HP +25 Magic Defense | Burning Soul: Deals 1.5% Magic Damage equal to the Max HP to nearby enemies per second. The damage will increase 50% to Minions. |
Guardian Helmet ($2400) | +1550 HP +100 HP Regen | Recovery: Regenerates 1.5% of hero's Max HP. Eliminating enemy heroes raises regeneration rate by 0.4%, while assists raises the rate by 0.2% (includes eliminations and Assists prior to purchase), up to 3.5%. This effect wears off after 5s of the hero taking damage. |
Antique Cuirass ($2170) | +920 HP +54 Physical Defense +30 HP Regen | Deter: When an enemy hero attacks, reduces Physical & Magic Attack by 6%. This effect lasts 2s. Stacks up to 3 times. |
Oracle ($2110) | +850 HP +42 Magic Defense +10% CD Reduction | Bless: Raises shield absorption and HP regeneration effects by 25%. |
Athena's Shield ($2050) | +900 HP +62 Magic Defense +20 HP Regen | Shield: Get a shield of 170~1150 points every 30s. Shield absorption amount grows as the match goes on. |
Dominance Ice ($2160) | +500 Mana +70 Physical Defense +10% Crit Chance Reduction Unique: +10% CD Reduction | Arctic Cold: Lowers movement speed by 10% and lowers attack speed by 30% for nearby enemy heroes. |
Immortality ($2120) | +800 HP +40 Physical Defense | Immortal: Resurrect 2s upon death and get 15% HP and a shield that can absorb 300~1000 points of damage. (Scales with hero level) Shield lasts 3s. This effect has a CD of 180s. |
Brute Force Breastplate ($2120) | +770 HP +45 Physical Defense | Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 3%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times. |
Twilight Armor ($2260) | +1200 HP +400 Mana +50 HP Regen | Defiance: Physical Damage taken will not exceed 900 points. The CD is 4s. |
Jungle Items
Item (Cost) | Stats & Unique | Unique Passive |
---|---|---|
Star Shard ($1605) | +30 Magic Power +15 Mana Regen +15% Magic Lifesteal Unique: +30% Damage to monsters | Recharge: Kill enemy hero to recover HP by 10%. Greed: Gain an extra 30% Exp when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%. Gorge: Kill creeps to increase DMG by 0.5%. Up to 15 layers. Makes the battle spell 'Retribution' applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and reducing target's Magic Defense. Buying other advanced jungling equipment will disable this effect. |
Beast Killer ($1805) | +20 Physical Defense +20 Magic Defense Unique: +30% Damage to monsters | Impulse: Deals 100 points of Magic Damage at least to enemies nearby (increases with hero level) and slows them by 30% when taking 10% damage of Max HP. Lasts 2s. The effect activates every 2s. Greed: Gain an extra 30% Exp when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%. Gorge: Kill creeps to increase Physical Defense and Magic Defense by 3. Up to 15 layers. Makes the battle spell 'Retribution' applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and for a short period of time grants a shield based on Max HP. Buying other advanced jungling equipment will disable this effect. |
Raptor Machete ($1650) | +30 Physical ATK +15% Physical PEN Unique: +30% Damage to monsters | Breakout: For each 10s, Hero's next Basic Attack will deal extra 50 points of True Damage at least (increases with hero level) and slow enemies by 30%. Lasts 1s. Performing Basic Attacks will reduce it's cooldown. Greed: Gain an extra 30% Exp when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%. Gorge: Kill creeps to increase Physical Attack by 4. Up to 15 layers. Makes the battle spell 'Retribution' applicable to heroes, reducing the target's movement speed by 70% and dealing a small amount of True Damage to the target within 3 seconds. Buying other advanced jungling equipment will disable this effect. |
Movement Items
Item (Cost) | Stats & Unique | Unique Passive |
---|---|---|
Warrior Boots ($690) | +22 Physical Defense Unique: +40 Movement SPD | Valor: Physical defense will go up 5 with each basic attack received, for an increase of up to 25 points. Lasts 3 seconds. |
Tough Boots ($740) | +22 Magic Defense Unique: +40 Movement SPD | Fortitude: Reduces time controlled 30%. |
Magic Shoes ($710) | +10% CD Reduction Unique: +40 Movement SPD | N/A |
Arcane Boots ($690) | +15 Magic PEN Unique: +40 Movement SPD | N/A |
Swift Boots ($710) | +15% Attack Speed Unique: +40 Movement SPD | N/A |
Rapid Boots ($850) | Unique: +80 Movement SPD | Side Effect: Dealing or taking damage slows hero's movement speed by 40 points. Lasts 5 seconds. |
Demon Shoes ($720) | +30 Mana Regen Unique: +40 Movement SPD | Mysticism: Eliminations of enemy heroes and assists regenerates hero's mana by 10%, while eliminating minions regenerates 4% of the hero's mana. |
Roam Items
Item (Cost) | Stats & Unique | Unique Passive |
---|---|---|
Shadow Mask ($1750) | +700 HP +10% CD Reduction Unique: +25 Movement Speed | Active Skill - Conceal: Use to conceal you and teammates around, and increase Movement Speed by 15%. Lasts 5s. Dealing or taking damage will end the state. Cools down every 90s. Devotion: Gains 2 Gold and EXP per 4s. During the first 6 minutes of the match, this equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold. Thriving: Gains extra 30% Gold and EXP with Assists. When your Gold ranks the 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s. |
Courage Mask ($1750) | +700 HP +10% CD Reduction Unique: +25 Movement Speed | Active Skill - Encourage: Increase Movement Speed of the hero and nearby allied heroes by 30%. Also increases Physical & Magic Attack by 20%. Last 3s. The CD is 75s. Bravery: Increases 10% of Physical & Magic Defense and 50% of HP & Mana Regen for nearby allies. Devotion: Gains 2 Gold and EXP per 4s. During the first 6 minutes of the match, this equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold. Thriving: Gains extra 30% Gold and EXP with Assists. When your Gold ranks the 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s. |
Awe Mask ($1750) | +700 HP +10% CD Reduction Unique: +25 Movement Speed | Deter: Basic Attack will mark an enemy hero for 1.2s (Each mark will refresh the duration of it; A target cannot be marked twice in 0.6s). During the mark time, this hero will be stunned for 1.5s when attacked 5 times by you or your teammates. Cools down every 50s. Devotion: Gains 2 Gold and EXP per 4s. During the first 6 minutes of the match, this equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold. Thriving: Gains extra 30% Gold and EXP with Assists. When your Gold ranks the 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s. |
Some Things that You Need to Know
- You can buy multiple of the same items, but only the stats will stack. “Unique” and “Unique Passive” are not stackable.
- There is a cap on CD reduction, which is 40%.
- There is no point in saving up for the final version of the item, you should start buying tier 1 items as soon as you got enough gold for it.
- Your items can be sold for half of its original price.
- Pre-plan your gear and make use of “recommended gear” feature for quick purchase without opening up the shop window.
That is pretty much it. We hope the list is useful for you and we will try our best to keep the item list updated. If you find any errors or typos in the tables, please contact us or leave a comment below and we will get it corrected as soon as possible. Also, if you haven’t already, please remember to go through our Mobile Legends guide, it is very useful especially for people who just joined this game.